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Beginner STEMbotics - Robotics & Coding KS1-KS2 Workshop

Hyett Education

School Workshop

trip icon *Beginner STEMbotics (KS1-LKS2)*

During this workshop students can build, from instructions, a range of different designs, or get creative and design and build their own robots. Once built, we will then guide the students through programming their creations; which can be made to move and modify their behaviour using distance, tilt or colour sensors. Programming can be carried out using icon coding (similar to Scratch Jr.) or block coding (similar to Scratch).

All our workshops are run by experienced instructors, and we can tailor sessions to include all children, including those with SEN, so that the children can access all activities. When you make any additional needs of your group known, our team can explain how they can encourage, support, and motivate each and every child.

Workshop Aims:

To bring STEM concepts into real-life situations

To promote the use of robotics and coding

To develop critical thinking, creativity and teamwork skills

To encourage the participation of students in Technology, Engineering and Maths

Curriculum Objectives:

Computing

(Key Stage 1) understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

(Key Stage 1) create and debug simple programs

(Key Stage 1) use logical reasoning to predict the behaviour of simple programs

(Key Stage 2) design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

(Key Stage 2) use sequence … in programs

(Key Stage 2) use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Design Technology

(Key Stage 1) design purposeful, functional … products for themselves and other users based on design criteria

(Key Stage 1) explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products

(Key Stage 2) understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages

Science

(Key Stage 1) Use observations and ideas to suggest answers to questions

(Key Stage 1) Observing closely, using simple equipment

(Key Stage 2) Asking relevant questions and using different types of scientific enquiries to answer them

Tech we use:

LEGO WeDo 2.0 equipment (Y1-Y4)

LEGO Spike Essentials (Y1-Y4).

Sessions are differentiated by complexity of builds and coding. Shorter sessions limit the robot builds possible.

Beginner STEMbotics Workshop Formats

In KS1 Beginner STEMbotics we can work with up to 32 students in pairs.

In KS2 Beginner STEMbotics we can work with up to 40 students in pairs, and up to 60 students in threes.

Working in pairs provides the students with the best experience.

Taster Experience:

4 x 1 hr sessions/day

Up to 128 KS1 or KS2 children working in pairs per day

Up to 160 KS2 children working in pairs per day

Up to 240 KS2 children working in threes per day

Standard Experience:

3 x 90 min sessions/day

Up to 96 KS1 children working in pairs per day

Up to 120 KS2 children working in pairs per day

Up to 180 KS2 children working in threes per day

In-Depth Experience:

2 x 2hr sessions/day

Not recommended for KS1 but suitable for KS2

Up to 80 KS2 students working in pairs per day

Up to 120 KS2 students working in threes per day

Cost:

Our prices vary depending on your organisation’s location, and the location of our nearest instructor.


magnifyBeginner STEMbotics - Robotics & Coding KS1-KS2 photograph
school trip at Beginner STEMbotics - Robotics & Coding KS1-KS2
magnifyschool groups Beginner STEMbotics - Robotics & Coding KS1-KS2
Beginner STEMbotics - Robotics & Coding KS1-KS2 school groups
Beginner STEMbotics - Robotics & Coding KS1-KS2 school groups
Beginner STEMbotics - Robotics & Coding KS1-KS2 school groups
Beginner STEMbotics - Robotics & Coding KS1-KS2 school groups
Beginner STEMbotics - Robotics & Coding KS1-KS2 school groups
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Teacher Checklist

green tick Risk Assessments


Where we travel to

We can visit your school in: All UK Regions


What activities are available during this school workshop?

All of our STEMbotics robotics and coding sessions can be adapted to your school's curriculum. We've delivered sessions to thousands of students across many contexts. Tell us your topic and we'll make sure we deliver with cross-curricular links.

We can deliver stand alone workshops as half-days, full days or ongoing programmes that develop students' skills over time.

Through our workshops, students get coverage of a range of computing curriculum and DT curriculum objectives. It is also possible to include Science objectives on some robotics build too.

Which curriculum topics do we cater for?

green tick Maths Workshop


Logic and Problem Solving Measurement

Students will have to apply logic, as well as numeracy skills when coding various elements. For example, when coding a robot to turn, students will have to apply their knowledge and understanding of angles in order to find accurate solutions.

green tick Computing Workshop Click to expand


Robotics Coding Information and Communications Technology Algorythms and data Spatial Computing Artificial Intelligence

This workshop guides students through the process of building a robot using instructions (an algorithm). When they have completed their robot we teach students how to code them to move and or make use of sensors to make their robots interactive. A significant aspect of the session is to develop students computational thinking by creating simple algorithms, testing them for bugs and then debugging them.

Coding with algorithms is a core part of this workshop and it meets the following computing curriculum objectives for KS1, KS2 & KS3.

KS1 Computing Objectives met:

- understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school

KS2 Computing Objectives met:

- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

KS3 Computing Objectives that can be met:

- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions


green tick Physics Workshop


Earth and space Forces Gears and Pulleys Electricity and circuits Aviation and Flight

Many of our robotics challenges have cross-curricular links (i.e. building Lunar and Mars rovers). The challenges linked to these robot designs require students to grasp scientific concepts in physics in order to achieve their goals. Students will learn about the impact of friction by experimenting with tyre widths and treads, for example.

green tick Design Technology Workshop Click to expand


Mechanics and engineering Electronics

This workshop involves students building robots from instructions that can teach them about various mechanisms including cams, levers and pulleys, and gearing.

If you would like us to focus the sessions on teaching a particular mechanism to link with your DT objectives please let us know in advance and we'll ensure we prepare with the most appropriate building instructions to meet your DT objectives.

In KS1 these sessions can cover the following Design Objectives:

- design purposeful, functional, appealing products for themselves and other users
based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing,
templates, mock-ups and, where appropriate, information and communication
technology

In KS1 this workshop can cover the following Technical Knowledge Objectives:

- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles], in their
products.

In KS2 this workshop can cover the following Technical Knowledge Objectives:

- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits
incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products.

In KS3 this workshop can cover the following Technical Knowledge objectives:

- understand how more advanced mechanical systems used in their products enable
changes in movement and force
- understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movement as inputs and outputs]
- apply computing and use electronics to embed intelligence in products that respond to inputs [for example, sensors], and control outputs [for example, actuators], using programmable components [for example, microcontrollers]

green tick Engineering Workshop


Students can use a range of mechanisms to improve the functionality of their robots, such as using gears to speed up a vehicle. Our workshops ensure students have opportunities to explore, design and modify.

green tick Team Building Workshop


When students tae part in our challenges, they are often working in pairs or threes. Our challenges are designed to challenge their thinking and creativity, and they'll need to work together to find the best solutions.


What size groups do we cater for?

In KS1 we work with one class at a time and can typically deliver 3-4 sessions per day (working with up to 120 students). Best experience for students is typically 75-90 mins per session.

In KS2 we can deliver up to 3 sessions per day, working with up to 60 students per session (students working in threes, up to 180 students per day). Best experience for students is typically 90-120 mins per session and one class at a time, students working in pairs.

Access for visitors with disabilities

Yes. Please let us know of any particular needs in advance of the session and we'll ensure they are catered for so that those students benefit from the session just as much as everybody else.

Visitors with Special Educational Needs (SEN)

Yes, we can adapt our sessions according to childrens needs. Please contact us to see how we can support your students. We have extensive experience working with alternative provisions and can adapt this workshop to your students. Please provide us with details of the students needs and well plan the best solution with you.


Anything else?

We absolutely guarantee you will be thrilled with the workshops we deliver at your school. But don't just take our word for it, here's a quote from a recent STEMbotics and STEMgineers event we delivered at a school in Lincolnshire :

"I just wanted to say a sincere thank you to you and your team, from everyone at Walton who was involved in your fantastic STEM day. I can confidently say the feedback has been nothing but positive, especially from the students. Having seen many of these events over time, this is the first where I have seen 100% engagement and enthusiasm from all involved – they had a great time! Jo, our Head of Science, who is quite hard to impress, stated it was the best STEM event she had ever been involved with.

Thanks for giving up your time and we look forward to welcoming you back to Walton in the near future.

Best wishes

Will Teece
Head of School
Walton Academy"

---

“Our Year 4 pupils experienced a fabulous day with Antony as part of their Design Technology Project! They used Lego WeDo 2 kits to build and program robots incorporating levers and pulleys. Because the session was well resourced, all children were able to focus on building their own model with a partner. It was engaging, exciting and Antony was a fabulous teacher! Thanks for a fabulous day!”

R Marshall, Teacher, Maple Court Academy, Stoke

---

“What a fantastic 2 days!! All children from Year 1 -Year 6 loved every second! A fantastic opportunity for children to work with experts in this field and they all got so much from it! Not only computing wise, but team work and perseverance! Would definitely recommend to everyone! Already looking at rebooking for next year! Thank you!”

Miss C Kirkham, Teacher, St Wilfrid's Catholic Primary, Northwich

---

“We had the most amazing KS2 coding workshops delivered by Antony from Hyett Education recently.

Year 3 & 4 had Lego WeDo workshops where they built and programmed different robots. As well as this, year 3 had been using the Iron Man text in English and their workshop was tailored towards building the Iron Man which they loved.

Year 5 & 6 had the EV3 workshops in the hall and had a variety of challenges and competitions with their coding robots. All the children evaluated the workshops and said they thoroughly enjoyed them and most importantly learnt lots about coding. They are now using key terminology in their coding lessons with confidence and understanding.

Many parents and carers also commented on how much their children had enjoyed the sessions and had been talking about it at home. I highly recommend Hyett Education to come to your school to deliver their workshops. Thank you very much from Sedlescombe!”

Miss E Brogan, Teacher, Sedlescombe CE Primary School

---

“We had brilliant coding workshop run by Hyett Education. The children loved it; they were engaged the entire way through. It was accessible for all abilities with a good level of challenge. We will definitely be using them again!”

Miss T Gallagher, Head of Y5, Christ the Saviour CE Primary School

Please see more reviews and testimonials on our website.

Who are Hyett Education?

Welcome to Hyett Education: Igniting Curiosity and Fostering Innovation
At Hyett Education we're committed to transforming how students engage with STEM and Computing education across the UK.

Tailored STEM Workshops:

From the early years in primary school through to Key Stage 5, our workshops are designed to cater to every educational stage, ensuring that learning is both relevant and engaging. Whether it's coding drones, exploring robotics, or diving into the wonders of science, our programs are crafted to spark curiosity and encourage a deeper understanding of technology and science.

Fully Funded Opportunities:

Thanks to our partnerships with the RAF & DNE, eligible schools can benefit from fully-funded STEM workshops. This initiative not only makes advanced education accessible but also introduces students to potential career paths in STEM, broadening their horizons beyond the traditional routes.

Expert Facilitators:

Our team isn't just about teaching; they're about inspiring. With backgrounds ranging from university graduates in science to experienced teachers and dynamic presenters, our facilitators bring real-world experience into the classroom, making learning not just educational but thrilling.

Curriculum Support:

Beyond workshops, we offer comprehensive support for schools looking to enhance their computing curriculum. Our CPD (Continuing Professional Development) sessions, consultancy, and in-person training are tailored to empower teachers, ensuring they have the confidence and knowledge to deliver cutting-edge computing education.

Real Impact: The feedback we regularly receive from schools highlights the transformative effect of our workshops. Students not only engage with the material but are inspired to pursue further studies in STEM, showcasing the real-world impact of our educational approach.

Community and Beyond: While our primary focus is on UK schools, the ethos of Hyett Education resonates globally. We're about creating a community of learners, innovators, and educators who are equipped to face the future with confidence.

At Hyett Education, we don't just teach; we ignite a passion for learning that lasts a lifetime. Whether you're a school looking to enrich your curriculum or a student eager to explore beyond the textbook, we offer a gateway to discovery, innovation, and endless possibilities. Join us, and let's shape the future of education together.

Reviews from Schools..

★★★★★
"We absolutely guarantee you will be thrilled with the workshops we deliver at your school. But don't just take our word for it, here's a quote from a recent STEMbotics and STEMgineers event we delivered at a school in Lincolnshire : "I just wanted to say a sincere thank you to you and your team, from everyone at Walton who was involved in your fantastic STEM day. I can confidently say the feedback has been nothing but positive, especially from the students. Having seen many of these events over time, this is the first where I have seen 100% engagement and enthusiasm from all involved – they had a great time! Jo, our Head of Science, who is quite hard to impress, stated it was the best STEM event she had ever been involved with. Thanks for giving up your time and we look forward to welcoming you back to Walton in the near future. "

person iconWalton Academy


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