Step into the world of the Tudors in this immersive escape room adventure for KS2 pupils. Using iPads and Augmented Reality, children work in teams to solve puzzles, collect virtual artefacts and uncover clues hidden inside royal palaces, Tudor banquet halls and historic libraries. Through three exciting challenges, pupils discover who the Tudors were, explore the extraordinary reign of Henry VIII and investigate the lasting legacy of the Tudor period.
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We can visit your school in: East Midlands, West Midlands, London & South East, East of England, South West, North West, Yorkshire
In this immersive Tudor escape room, pupils are transported back over 500 years to explore one of England's most influential periods of history. Working in teams, they solve puzzles, collect virtual artefacts and uncover clues as they progress through three themed mini escape room challenges.
Each challenge is built around a key enquiry question and has been designed to support KS2 curriculum objectives while developing communication, collaboration, critical thinking and problem-solving skills.
Room 1: The Missing Crown
Key Enquiry Question: Who were the Tudors?
Queen Elizabeth I is due to arrive at the palace, but several important items needed to welcome the Queen have gone missing. Pupils must solve a series of puzzles to recover the missing objects before the royal procession arrives.
Learning Outcomes
- Understand who the Tudors were and when they ruled.
- Explore how the Tudor dynasty began following the Battle of Bosworth.
- Discover the key monarchs of the Tudor period.
Curriculum Links
- British history beyond 1066.
- The Tudor monarchy.
- Chronology and significant historical events.
Room 2: The Royal Banquet
Key Enquiry Question: Who was Henry VIII?
Preparations for a royal feast at Hampton Court Palace have been thrown into chaos. Pupils must solve puzzles and recover the missing food, decorations and royal treasures before King Henry VIII arrives.
Learning Outcomes
- Understand the reign of Henry VIII.
- Explore Tudor royal life and banquets.
- Discover why Henry VIII remains one of England's most famous monarchs.
Curriculum Links
- Significant individuals in British history.
- The Tudor court.
- Monarchy and leadership.
Room 3: The Lost Royal Library
Key Enquiry Question: What did the Tudors do for us?
Important Tudor books and documents have disappeared from the royal library. Pupils must work together to recover the missing texts and uncover the lasting achievements of the Tudor period.
Learning Outcomes
- Explore Tudor achievements in exploration, culture and learning.
- Understand how the Tudors changed religion and society.
- Discover the lasting legacy of the Tudor period.
Curriculum Links
- The English Reformation.
- Exploration and discovery.
- The lasting influence of the Tudors on Britain.
By the end of the workshop, pupils will have answered three key enquiry questions, developed their understanding of the Tudor period and explored its lasting impact on Britain through an engaging, curriculum-linked learning experience.
Puzzle Locker creates immersive Augmented Reality (AR) escape room workshops that bring the primary curriculum to life. Developed in collaboration with curriculum experts, our workshops combine engaging educational content with innovative AR technology to create unforgettable learning experiences for Key Stage 2 pupils.
Using iPads and interactive AR puzzle mats, we transform school halls into exciting team-based escape rooms where children solve curriculum-linked puzzles, uncover historical artefacts, answer enquiry questions and work together to complete immersive missions. Every experience is carefully designed to inspire curiosity, deepen subject knowledge and make learning both memorable and meaningful.
At the heart of every Puzzle Locker workshop are the 4Cs of 21st-century learning, helping children develop the skills they'll use throughout education and beyond.
Critical Thinking
Children analyse clues, identify patterns and solve increasingly challenging puzzles that encourage logical thinking and strategic decision-making.
Communication
Success depends on sharing ideas, listening carefully and discussing solutions, ensuring every team member contributes to the challenge.
Collaboration
Every pupil has an important role to play. Children work together, support one another and celebrate shared achievements as they progress through each mission.
Creativity
From decoding ancient symbols to uncovering hidden artefacts, pupils think imaginatively and approach problems from different perspectives.
More than just an enrichment activity, Puzzle Locker is a fully curriculum-linked learning experience that combines immersive technology, teamwork and enquiry-based learning to create lasting educational impact. Whether pupils are exploring Ancient Egypt, Ancient Greece, the Romans, Vikings, Tudors, Space or World War II, every workshop is designed to spark curiosity, build confidence and leave children talking about their experience long after the day has finished.
Get Risk Assessments
Resource Packs
£5m PL Insurance
Children of today are growing up surrounded by technology, and Puzzle Locker is at the forefront of a new, immersive way to learn. We caught up with the team behind Puzzle Locker to find out how their in-school escape room workshops are helping pupils travel back in time, practise their soft...
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